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Fix Save Dead Space 3 Hit



I'm having trouble saving with my XBOX 360 with Dead Space 3. I'll play a lot, then I'll save and quit. When I come back it puts me way back, nowhere near where I saved. I tried clearing my cache, and it seemed to happen after I did the update on line


This is how the game is designed to work. When doing a save and quit, it saves your inventory (and presumably quest progress) but not your current location. Saving of the location you start at seems to be basically checkpoint-based in my experience.




Fix save dead space 3 hit



If you just quit it will just save your inventory. Try checking if theres the save symbol in the upper right corner (autosave, which saves your location) so you know when you are safe to quit without having to start at another location again.


The game saves your mission progress when "saving progress" indicator is displayed on-screen (there are also checkpoint-related saving notifications). If you quit the game when the notification has just been displayed your character resumes from the exact same point.


This suit is used for traveling and moving in the vacuum of space. Isaac grabs the EVA suit while escaping the exploding USM Eudora. It's one of the lightest-looking suits in the game, and is more akin to a traditional astronaut's garb.


The N7 suit, for those who might not know, is a tribute to the iconic space suit of Mass Effect's Commander Shepard. It's modeled after the standard N7 suit in the franchise, ported into Dead Space 3.


I was having the same problem. The issue is you cannot restart checkpoint if you get hit and still unlock the trophy. So if you get hit, save and quit the game. Then reload last save and continue trying. The wait isn't so bad. You load up right before the drill section.


I'll give it a shot right now. Theoretically, it will do no good if I continue to beat it without getting hit because at that point it autosaves after the fight and I wouldn't have the ability to fight the drill again. I'm going to enter the fight, save and quit out then reattempt.


That should work for you. The game doesn't save the checkpoints, it only saves when it says "saving" at the top. And it doesn't "save" after the fight. So if the trophy doesn't pop you can still back out and try again. I'm sure this will work for you.


Basically, I began the drill fight, got hit 1x on purpose then saved and quit. Reloaded from last save, beat it and after approaching the door the trophy popped. I'll have to share this knowledge with the boys over at xboxachievements and I'll give you the credit. Thanks for the quick replies man.


- If you choose to tackle this in co-op, only the host will receive the achievement, but right after it pops for you, the co-op player may choose 'save and quit' and rehost the game and invite you for their turn.


You can complete this in co-op but if you choose to do so, only the host will receive the achievement, but right after it pops for you, the co-op player may choose 'save and quit' and rehost the game and invite you for their turn. In co-op you can easily watch one vent apiece, making this nearly a cakewalk if both players understand what they are doing.


Once you are ready to go, release the safety gates and commence assault. Ignore the drill, it will cause you no problems. Watch the vents as enemies with icepicks (called Fodders/Wasters) will emerge; some of these enemies will turn into the three tentacle form, so you may need to add some follow up shots after you have killed them. After roughly eight enemies, you should have a clear shot at the drill. Take this moment to check if your health pack can be used; if you cannot use it, you clear to shoot the drill, if your health pack disappears, select 'save and quit' and give it another go. When firing at the drill, do not shoot like crazy at it. I ran into an issue where shooting it with my overpowered weapon would skip one of the waves and void the achievement. Take your time shooting the inner yellow core until it breaks, sending the drill back to it's resting state.


Once the drill is destroyed, you will need to head for the door that was previously blocked. Upon opening the door, the achievement should pop. If you completely this in co-op, only the host will receive the achievement. The client in the game should select 'save and quit' from the pause menu, and host the game for their achievement.


Immik is right but I didn't read that till I got it :S , I killed the drill then I saved and quit , it threw me before activating the engine , killed it again and trophy popped , be sure to advance to the door but don't enter it for it to unlock . ( if you open the door it will save progress )


Same thing happen to me so I started ch 10 over when i got to the door leading to the drill area it saves progress,so I quit and saved,then continue from save did the requirements and bling trophy popped.So don't worry you'll get it by doing this.


The main protagonist of Dead Space 3 is Isaac Clarke, an engineer who survived the Ishimura incident, resultant torture by EarthGov for the Marker blueprints in his mind, a subsequent outbreak on the Titan-based space-station Sprawl, and mental illness triggered by the Markers.[16] The secondary protagonist is John Carver, an EarthGov soldier who survived a Necromorph outbreak that killed his family.[18] Other characters include Ellie Langford, a pilot and Isaac's ex-girlfriend; Robert Norton, an EarthGov officer and Ellie's new boyfriend; Jacob Danik, terrorist leader of a militant Unitologist group called the Circle;[19][20][21] and Marker researchers Jennifer Santos and Austin Buckell.[21]


When Wanat became director, he wanted to place more focus on story than had the earlier games. As the team suspected, it would be the final game in the series, and thay decided to conclude the overall narrative.[22] Wanat said he "shoehorned in" a lot of story to close the series.[24] The cliffhanger ending of Awakened left the series open for a possible continuation.[29] The team had written a backstory for the Dead Space universe, and beginning with Dead Space 2 had started making a cohesive narrative involving these elements. Feedback from players wanting explanations for the Markers prompted a focus on their origins and the creation of the Necromorphs.[19] Speaking about the pacing, Wanat said he wanted to give players breathing space and to pace the horror elements.[39] Beaver was involved with the series from the beginning.[18] The story and script were a collaborative effort between Beaver, Wanat, and in-house writer Jay Turner.[40] Another writer on the project during 2011 was novellist Cherie Priest, who appreciated the experience but was uninterested in working again with Electronic Arts.[41]


Rumors about the game's developed emerged during 2011 and 2012.[23] A later leak revealed some of the gameplay concepts, including elements such as Shadow Isaac that were ultimately cut.[24] The game was officially revealed at E3 2012 in June.[60] A trailer focusing on the co-op and action elements was produced, leading fans to become worried about the direction the game was taking and prompting Wanat to reassure fans it would retain horror elements.[39] A demo was launched on January 22, 2013, through PlayStation Network and Xbox Live, reaching two million downloads by February 3.[61] Players with Dead Space 2 save data gained early access to a powerful version of the Plasma Cutter weapon.[62] Players with save data from Mass Effect 3 could unlock a RIG suit that is themed on the N7 armor of Mass Effect protagonist Commander Shepard.[63]


Tim Turi of Game Informer and Arthur Gies of Polygon were positive about the game, saying the incorporation of action benefited the series without diluting its horror and aesthetic, and praising the co-op mode as an unobtrusive addition.[8][87] Shaun McInnis of GameSpot, while calling its story convoluted, praised its atmospheric presentation and gameplay additions.[2] Nathan Ditum of PC Gamer praised the game's tone and co-op elements, though he noted pacing issues due to its size and the disjointed nature of its chapters; he also said the game is a natural evolution of the series and still carries key elements of the Dead Space series.[92] Joystiq's Ludwig Kietzmann called Dead Space 3 "an exciting, shocking and mammoth adventure", praising its integration of action elements and co-op mode, and lauded its space sections as some of the best parts of the game.[89] Computer and Video Games's Matthew Pellett praised the mechanics, highlighting some early co-op sections and enemy designs for their use of horror but said several elements, including changes to ammunition and a lack of variety, were detrimental, and that the game "[wasn't] Dead Space anymore".[10]


Edge Magazine lauded Dead Space 3's immersion and outer-space section but said the campaign is too long and the storyline of saving humanity lets down the narrative.[85] Electronic Gaming Monthly's Ray Carsillo praised the presentation and storyline but said the mechanics are generic and noted a lack of horror compared with earlier games in the series. Carsillo also said the microtransactions are an unwelcome addition to the game.[9] IGN's Casey Lynch spoke negatively about the game's story and mission structure but said the gameplay in both single-player and co-op is enjoyable enough to allow players to overlook any problems.[88] Dan Whitehead writing for Eurogamer summed up the game as having many contradictory parts ranging from polished and well-designed to clumsy or unoriginal, calling it a game for newcomers rather than series fans.[86]


Ryan Stevens of GameTrailers enjoyed the co-op gameplay and noted the outer-space sections as a highlight but disliked the story and characters, and criticized the microtransactions.[3] Joel Gregory of PlayStation Official Magazine UK, while enjoying the gameplay, noted a loss of elements that make earlier Dead Space games stand out, and that the recycling of elements caused a loss of scariness.[90] Edwin Evans-Thirlwell writing for Official Xbox Magazine UK praised the crafting and co-op integration, but wrote negatively about the story and repetitive gameplay elements.[91] VideoGamer.com was less enthusiastic than other reviewers, faulting a lack of originality and faulting the quality of both action and horror elements.[93] 2ff7e9595c


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